PauletteVoodles – The 3D Reprise

Our Adobe After Effects goal for the past few days was to improve on our original PauletteVoodles title which used a particle world, but no 3D, no camera.  This version was guided by’s video tutorial #8 Part 2 on Titles.  We tried to make the particles look like snow (the dog in the logo has snow on his head).  We put drop shadow on the text, a light behind the dog pic and a gradient on the black solid background layer.  And the most fun of all – we flew the camera around the field linked to a null object.

We were happy with our progress – then ran into a snag.  When we rendered, an artifact of the dog logo showed up in the first few frames of the title.  There should only have been particles.  We deconstructed the entire logo, re-imported it, slid it all around the work space.  We noticed what we thought was a ghost behind the logo later – that slid around independently of the logo layer – we still don’t know what that was about.  We then isolated every layer, ran the scrubber over every frame – we could not find this weird artifact. Yet kept showing up in the render.  Hours later, we called our lifeline, Doug over at SpartanEye.   His quick phone fix – reduce our workspace by a few frames at the top.  Voila!!!  Thanks Doug! We’ll keep trying to figure out what’s at the core of that.  But we were able to output. That made Patience do the animation dance!

Here’s the new PauletteVoodles Title:

Q. What would improve this?   Do you have any idea why the dog logo would appear in the first few frames?   We welcome and encourage feedback!!!

And now is the time on Sprockets when we dance!



Filed under Adventures in Teaching Things Digital 2010, After Effects and Such

6 responses to “PauletteVoodles – The 3D Reprise

  1. Lisa Schirch

    story doula, beauty doula, food doula, friend doula…

    i need a doula.

  2. Nice evolution on the theme Paulette! You had asked me to take a really critical look at the video, so I’ll give a few specific thoughts I had after watching a few times. You mention that you’d like the particles to be snow-like, I felt by the end of their life, they became a bit too deep of a blue; maybe a lighter, more icy shade would emulate the winter feeling a bit more… but what would be more fun to play with might be trying different blending modes for the particles, they felt as though they stood out from the background, instead of meshing seamlessly into the world. Another thing I might suggest would be to speed up the spin from the initial logo to the date and turn on motion blur for all the layers; this would help hide the text layers dissolving in and out during that transition. You could also try making the 3d camera’s depth of field a bit more shallow, just to really emphasize depth in the scene. Overall you’re making great progress, looking forward to your next video!

    • Thanks for this response, Doug. It is so helpful. I appreciate you taking the time – I am casting around in lots of ways without reference points so this type of feedback is really grounding. More soon!! I will let you know the progress. Ta for now!

  3. This from Jeff Dobrow at Digico –

    – Snowflake particles?…..Use a ‘custom particle’. (hint: Create snowflake in seperate comp…small size maybe 200×200. Bring snowflake comp into main timeline, and turn its visibility off. In particular, under ‘particle’ select ‘custom’, then in the layer dropdown under that select the ‘snowflake particle’.

    – Particle opacity and size. Don’t want them ‘popping’ on and off now do we….First play with the opacity graph and see how the lines represent the opacity over the life of the particle. Same thing with size….graph works same way. You might want them to quickly fade in at full size and then slowly fade out while getting smaller….or maybe just get smaller to infinity while maintaining full transparency.

    ALSO – Particle Size Randomness is handy….it varies it up and gives a more organic feel to the particle size distribution – play with this #.

    – Camera! – Not sure what technique you used here. Did you pick whip(parent) the camera to a 3D null object after placing the null object at the camera target? This seems like perhaps what you did in order to do the rotation. Assuming this IS the case…:

    – Curves! Curves! and more curves! 😉 The position keyframe in AE holds 2 or 3 values (either x,y OR x,y,z) as opposed to rotation keyframes which only hold 1 value. This presents a problem as you cannot control the ease in and ease out of X and Y (or Z) seperately! This is a HUGE problem, and has been irking us for years!

    If you want something to move from left to right for 10sec, AND zoom in very slowly for 5sec…then continue moving from left to right for the remaining 5sec you have a problem. The keyframe set at 5sec to stop the zoom will affect the movement from left to right! argh!….

    SOLUTION: The animation preset under transform called Seperate x,y,z controller. This adds an ‘effect’ to your layer (3D null object in this case) that allow you to control the x motion, y motion and z motion of the camera completely seperatly! This is a beautiful things.

    – Using the above (slightly advanced) camera control technique will then introduce you to the ‘curves’ in the timeline which you can use to add very subtle drifts, overshoots, eases..etc..etc…into your motion.

    OK….there’s something to chew on!

    Best of luck with this, and i’ve said it before: Whenever you need help…….:-)

  4. Pingback: OkGo – When the Morning Comes. In One Take. « Story Doula

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